Grid's controls feel light, responsive, and even quite forgiving, but the damage model and challenging AI can make for a difficult first few races. Enabling the pro mode changes your entire approach for each race, given that every lap becomes a do-or-die test of nerves. In situations when you'd previously have to restart the entire race, you now have a second chance to try a corner, and the decision adds an interesting gambling element to the game-should you use your last flashback now, or save it for the final lap? Grid also provides concessions for hardcore players who want to make the game harder, with a pro mode that restricts you from restarting a race at all. Racing purists may baulk at the concept, but it's completely up to you whether you choose to use flashbacks in the game. Your chosen difficulty level determines the number of flashbacks at your disposal, and there's a cash incentive at the end of each race for not using the feature. The flashback system, which can be selected from the pause menu, lets you rewind time and resume gameplay at a point before the mistake was made. In a nod to realism, head-on collisions will often take you out of a race completely, though one of Grid's new features offers you a way back in. That said, the game is still challenging, and the believable AI opponents will happily smash you into walls. The simple upgrade system and accessible racing style mean that Grid is more of an arcade-style racing game than a sim. One thing that Grid doesn't focus on is upgrading vehicle components instead of buying new engines, you just sell your old banger and buy something better. It's a rare example of in-game advertising done right: Some pre-owned motors run the risk of being too banged up, whereas others have proved themselves capable of winning races previously. As with many racing games, you need a selection of vehicle types to enter different racing events, and you can buy cars either brand-new or secondhand on eBay Motors. You'll be paid for winning races, playing at harder difficulty levels, earning sponsor bonuses and being part of a winning team. The main aim of the Grid World mode is to increase your reputation as a driver and earn money to buy new vehicles. Each of these locations demands different vehicles Europe features touring and GT cars, the US has muscle cars such as Vipers and Mustangs, and in Japan you get to drive tricked-out Nissans and Subarus. Japan is clearly influenced by underground street racing and has short, winding tracks that are perfect for drifting around. Europe also boasts a city track in Milan, but it's the US that is more focused on street racing with courses in Washington, San Francisco, Detroit, and more. Europe features track-based racing, with famous locations such as the Nurburgring, Donington Park, and Le Mans on its roster. Grid splits its racing between three geographical locations, with Europe, the US, and Japan each presenting an assortment of racing styles. By clicking 'enter', you agree to GameSpot's
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